The Frozen Throne: Alliance, Chapter 6: Lord of Outland
If you take your time on this mission, it is very easy. I finished it without using any of the gold at all, and had no problems.
First, choose which party to push and keep to that. I recommend Vashj’s Naga, since Vashj can destroy one of the generators in case you don’t want to risk your assassins. The fact that Kael and Illidan are periodically attacked is irrelevant, since they can be fended off without any casaulties as long as you micro-manage the damaged spellbreakers and firestorm all over the place.
Lady Vashj and her army should make it to the Mistress of Pain without any losses, too. Make good use of the turtles’ digestion systems and their siege attacks against buildings. Also, don’t be afraid to cast Crushing Waves and Frost Bolts with your Naga Royal Guards. Those Frost Bolts look really nice on Battleships. Do not attempt to take on the Mistress of Pain alone. Instead, activate the bridge to the west of the last Orc encampment and wait there for Illidan’s and Kael’s army.
Illidan and Kael should not lose any units, either. It’s a good idea to go slaughter the butcher for some nice tomes.You will probably lose some Spellbreakers there, but you will get them back when he drops his Rune of Resurrection. Don’t forget to attack the units just north and south of the well first, since you’re really going to have problems if they attack your priests and sorceresses from behind.
The Orc bases should be no problems, either. If you feel that you want to be on the safe side, you can walk the assassins in and have them Hide on strategical positions. In the last base, you can catch all of the Orcs, including the hero, behind their own buildings while picking them off with your ranged units. The Master of Torture can be beaten easilly if you just attack-move your units in there.
Probably the same thing can be said about the Mistress of Pain, but her Charm is nasty, and so I decided to hit-and-run until she and all of her units were dead. To do so, first place your army well away from her, e.g. by some well — her units don’t give up easily. Next, summon two Sea Elementals (Naga Royal Guards) and two Spirit Wolves (the Draeni assassin hero) and send them up to the attack one unit. Your goal is to kill at least one unit with every wave, since you don’t lose anything but the Mistress cannot replace her units.
Let Kael, Illidan and Vashj go behind the units. Illidan should survive going melee and mana-burning while you micro Vashj’s Forked Lightning and Kael’s Banish and Firestorm (or is it Firestrike? I don’t remember). You should be able to kill them all without any hero dying in a few waves.
Next is Magtheridon. He’s a little harder, and brute force won’t break him. I used the same tactic as against the Mistress of Pain, and it worked. It just took a lot more time. Remember not to waste time attacking the Infernals, since they are temporary summons.
